﻿using UnityEngine;
using System.Collections;

public class ResearchStartModel {
	public int invesType;
	public int oppeNo;
	public int[][] npcNo;
	public string legion;
	public int seed;
}

public class ExpansionWarStartModel
{
	public int regionID;
	public int stage;
	public int[] wave1;
	public int[] wave2;
	public int[] wave3;
	public int rewardType;
	public int value;
}
